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D Quick Reference

A condensed lookup of D's core syntax — variables, arrays, functions, templates, control flow, and the most commonly used Phobos standard library modules.

PracticeBeginner8 min readJul 10, 2026
Analogies

D Quick Reference

This page condenses D's core syntax — variable declaration, arrays and associative arrays, functions and templates, control flow, and the most commonly reached-for Phobos modules — into a single lookup you can scan when you already understand D but need the exact syntax for a specific construct, rather than a full explanation of why it works.

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Cricket analogy: Like a fielding chart taped to the dugout wall that a captain glances at between overs rather than a full coaching manual, this quick reference is for a fast lookup, not a first-time explanation.

Core Syntax: Variables, Types, and Arrays

Declare variables with an explicit type (int y = 10;), infer the type with auto (auto name = "Ada";), or lock a value permanently with immutable (immutable double PI = 3.14159;). Dynamic arrays are declared as T[] (int[] nums = [1, 2, 3];), slices are taken with arr[start .. end], elements are appended with ~=, and associative arrays map keys to values directly with the V[K] syntax (int[string] scores = ["Ada": 100];).

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Cricket analogy: Like a scorecard with clearly labeled columns for runs, balls, and fours rather than free-form notes, D's typed variable declarations give each value a clearly labeled slot.

d
import std.stdio;
import std.algorithm : map, filter;
import std.conv : to;

void main()
{
    // Variables & type inference
    auto name = "Ada";                 // string, inferred
    int age = 30;
    immutable double PI = 3.14159;

    // Arrays & slices
    int[] nums = [1, 2, 3, 4, 5];
    auto firstThree = nums[0 .. 3];

    // Associative array
    int[string] scores = ["Ada": 100, "Grace": 95];

    // UFCS + lazy range pipeline
    auto evens = nums.filter!(n => n % 2 == 0).map!(n => n * n);

    // foreach over a range
    foreach (n; evens)
        write(n, " ");
    writeln();

    // String conversion
    string ageText = age.to!string;
    writeln(name, " is ", ageText, " years old");
}

Functions, Templates, and UFCS

A function is declared as returnType name(params) { ... }, with default argument values (int add(int a, int b = 1) { return a + b; }) and auto for an inferred return type. A template function adds a compile-time type parameter list, T max(T)(T a, T b) { return a > b ? a : b; }, instantiated automatically for whatever type is passed. Uniform Function Call Syntax lets you write x.f(y) for any free function f(x, y), which is what makes range pipelines like nums.filter!(n => n > 0).map!(n => n * 2) read left to right.

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Cricket analogy: Like a standard field-placement template a captain reuses and tweaks slightly for each different bowler, a D template function is written once and instantiated for whichever type is passed in.

auto infers both variable types (auto x = 5;) and function return types (auto square(int n) { return n * n; }); the compiler determines the concrete type from the initializer or return expression, but the inferred type is still fixed and static — D remains statically typed even when you don't write the type explicitly.

Control Flow and Error Handling

Standard if/else, while, and for all use C-like syntax; foreach (item; range) is the idiomatic way to iterate over arrays and ranges, and foreach (i, item; range) also gives you the index. switch/case works as in C, but D adds final switch for enums, which forces you to handle every enum member explicitly or the compiler rejects the code — there is no implicit fallthrough to a default. Exceptions use try/catch/finally with throw new Exception("message"), and custom exception types subclass Exception or Error depending on whether the condition is recoverable.

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Cricket analogy: Like an umpire's exhaustive checklist covering every possible dismissal type before a final decision, D's final switch on an enum forces you to handle every enum member or the compiler rejects the code.

Assigning one dynamic array to another (arr2 = arr1;) copies the slice (pointer + length), not the underlying data — both arr1 and arr2 point to the same memory, so mutating an element through arr2 (arr2[0] = 99;) is visible through arr1 too. Call arr1.dup to get an independent copy when you need one, and be aware that appending to a slice (~=) may or may not allocate a new backing array depending on remaining capacity, which can silently change whether two slices still alias each other.

Common std Library Modules Cheat Sheet

std.stdio covers console and file I/O (writeln, File); std.algorithm provides range-based transformations (map, filter, sort, reduce); std.range provides range building blocks (iota, chain, take, zip); std.string handles text operations (split, strip, toUpper, indexOf) while std.format covers format-string style output; std.conv provides the to!T() conversion function used everywhere for type conversion; and std.file covers filesystem operations (readText, exists, write, dirEntries).

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Cricket analogy: Like a team's specialist coaches each owning one distinct skill — batting coach, bowling coach, fielding coach — Phobos splits responsibilities across modules: std.stdio for I/O, std.algorithm for transformations, std.conv for conversions.

  • Declare variables with an explicit type, auto for inference, or immutable to lock a value permanently.
  • Arrays are T[], slices use arr[start .. end], and associative arrays use V[K] syntax like int[string].
  • Function templates (T max(T)(T a, T b) {...}) and UFCS (x.f(y) for f(x, y)) are the backbone of idiomatic, chainable D code.
  • auto infers both variable types and function return types while keeping D fully statically typed.
  • final switch on an enum forces exhaustive case handling, catching a missed enum member at compile time.
  • Array assignment copies the slice reference, not the data — use .dup to get an independent copy.
  • std.stdio, std.algorithm, std.range, std.string, std.conv, and std.file cover the vast majority of everyday D tasks.

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