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SolidJS Cheat Sheet

SolidJS Cheat Sheet

A reference for SolidJS signals, effects, memos, and control-flow components for building fine-grained reactive UIs without a virtual DOM.

2 PagesIntermediateMar 15, 2026

Signals, Effects & Memos

The core primitives for fine-grained reactivity.

javascript
import { createSignal, createEffect, createMemo } from 'solid-js';function Counter() {  const [count, setCount] = createSignal(0);  const doubled = createMemo(() => count() * 2);  createEffect(() => {    console.log('count changed to', count());  });  return (    <button onClick={() => setCount(count() + 1)}>      {count()} / {doubled()}    </button>  );}

Control Flow Components

Solid uses components instead of JS operators for conditionals and loops.

javascript
import { Show, For } from 'solid-js';function List(props) {  return (    <Show when={props.items.length > 0} fallback={<p>No items</p>}>      <ul>        <For each={props.items}>          {(item) => <li>{item.name}</li>}        </For>      </ul>    </Show>  );}

Core Concepts

What makes Solid's reactivity model different from React's.

  • createSignal- returns a getter/setter pair; calling the getter tracks it as a dependency
  • createEffect- re-runs a function whenever any signal it reads changes
  • createMemo- caches a derived computation, recalculating only when its dependencies change
  • <For>- keyed list-rendering component, more efficient than .map() for reactive arrays
  • <Show>- conditional rendering component with a 'when' prop and optional 'fallback'
  • createStore- creates a nested reactive store object for more complex state
  • No virtual DOM- Solid compiles JSX to real DOM update calls, so component functions run once, not on every render

Stores

Fine-grained reactivity for nested objects.

javascript
import { createStore } from 'solid-js/store';const [state, setState] = createStore({ user: { name: 'Ana', age: 30 } });setState('user', 'age', (age) => age + 1); // update a nested fieldconsole.log(state.user.age);

Resources & Suspense

createResource wires an async fetcher to a signal-like value and integrates with Suspense/ErrorBoundary for loading and error states.

javascript
import { createResource, createSignal, Suspense, ErrorBoundary } from 'solid-js';async function fetchUser(id) {  const res = await fetch(`/api/users/${id}`);  if (!res.ok) throw new Error('failed to load user');  return res.json();}function Profile() {  const [userId, setUserId] = createSignal(1);  const [user, { mutate, refetch }] = createResource(userId, fetchUser);  return (    <ErrorBoundary fallback={(err) => <p>Error: {err.message}</p>}>      <Suspense fallback={<p>Loading...</p>}>        <h1>{user()?.name}</h1>        <button onClick={() => setUserId(userId() + 1)}>Next</button>        <button onClick={() => refetch()}>Refresh</button>      </Suspense>    </ErrorBoundary>  );}

Untrack, Batch & On

Lower-level primitives for controlling exactly when and what an effect tracks.

javascript
import { createSignal, createEffect, untrack, batch, on } from 'solid-js';const [a, setA] = createSignal(1);const [b, setB] = createSignal(2);// only re-runs when `a` changes, but can still read `b` without tracking itcreateEffect(on(a, (aVal) => {  console.log(aVal, untrack(() => b()));}));function updateBoth() {  batch(() => {    setA(a() + 1); // both updates flush together --    setB(b() + 1); // effects run once, not twice  });}

Custom Directives

Directives are plain functions registered with use: to attach imperative DOM behavior declaratively.

javascript
import { onCleanup } from 'solid-js';function clickOutside(el, accessor) {  const handler = (e) => !el.contains(e.target) && accessor()?.(e);  document.addEventListener('click', handler, true);  onCleanup(() => document.removeEventListener('click', handler, true));}function Dropdown(props) {  return (    <div use:clickOutside={() => props.onClose()}>      {props.children}    </div>  );}// register the directive's type so TS doesn't strip the unused import:// declare module 'solid-js' { namespace JSX { interface Directives { clickOutside: () => void } } }

Context API

createContext + useContext share reactive state deep in a tree without prop drilling.

javascript
import { createContext, useContext, createSignal } from 'solid-js';const ThemeContext = createContext();export function ThemeProvider(props) {  const [theme, setTheme] = createSignal('dark');  return (    <ThemeContext.Provider value={{ theme, setTheme }}>      {props.children}    </ThemeContext.Provider>  );}export function useTheme() {  const ctx = useContext(ThemeContext);  if (!ctx) throw new Error('useTheme must be used within ThemeProvider');  return ctx;}

Advanced Reactivity APIs

Less common primitives that matter once you're past basic counters.

  • createRoot- creates a non-tracked owner scope; required outside components to prevent memory leaks from signals/effects
  • onCleanup- registers a disposal callback that runs when the owning scope re-runs or is disposed
  • mergeProps- reactively merges default props into a props object without losing reactivity
  • splitProps- splits a props object into multiple reactive slices, e.g. to forward some props to a child
  • createDeferred- creates a readonly signal that updates using requestIdleCallback-style deferred scheduling
  • lazy- wraps a dynamic import() for code-split components, used with Suspense
  • produce (store)- Immer-style mutable syntax for updating createStore values while preserving fine-grained diffing
  • reconcile (store)- diffs new data into an existing store by key, minimizing DOM churn on data refetches
Pro Tip

A Solid component function body runs only once -- reactivity lives inside signals, not re-renders. Never destructure props (const { name } = props), since that reads the value once and breaks reactivity; access them as props.name instead.

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