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Swift SwiftUI Basics Cheat Sheet

Swift SwiftUI Basics Cheat Sheet

Covers SwiftUI View structs, layout stacks, state management with @State and @Binding, and common modifiers for building declarative UIs.

2 PagesBeginnerApr 10, 2026

A Basic View

Every SwiftUI screen is a struct conforming to View.

swift
import SwiftUIstruct ContentView: View {    var body: some View {        Text("Hello, SwiftUI!")            .font(.title)            .foregroundColor(.blue)            .padding()    }}#Preview {    ContentView()}

Layout Stacks

VStack, HStack, and ZStack arrange child views.

swift
struct ProfileView: View {    var body: some View {        VStack(spacing: 12) {          // vertical stack            HStack {                    // horizontal stack                Image(systemName: "person.circle")                Text("Ana")                Spacer()                 // pushes content apart            }            ZStack {                    // overlapping stack                Circle().fill(Color.gray)                Text("A")            }            .frame(width: 50, height: 50)        }        .padding()    }}

@State and @Binding

Local mutable state and two-way references passed to child views.

swift
struct CounterView: View {    @State private var count = 0 // local, mutable view state    var body: some View {        VStack {            Text("Count: \(count)")            Button("Increment") {                count += 1 // mutating @State triggers a re-render            }            ChildToggle(isOn: .constant(count > 0))        }    }}struct ChildToggle: View {    @Binding var isOn: Bool // two-way reference to a parent's @State    var body: some View {        Toggle("Enabled", isOn: $isOn)    }}

State Property Wrappers

SwiftUI's tools for owning and observing state.

  • @State- Source of truth for simple, view-local mutable state; SwiftUI owns storage
  • @Binding- A two-way reference to state owned by a parent view, passed with $
  • @ObservedObject- Subscribes to an external reference type conforming to ObservableObject
  • @StateObject- Like @ObservedObject, but the view owns and creates the instance's lifecycle
  • @EnvironmentObject- Injects a shared ObservableObject from the view hierarchy's environment
  • @Environment- Reads a value from SwiftUI's environment, e.g. \.colorScheme or \.dismiss

Lists & Modifiers

Displaying dynamic data and styling views with chained modifiers.

swift
struct Item: Identifiable {    let id = UUID()    let name: String}struct ItemListView: View {    let items = [Item(name: "Apple"), Item(name: "Banana")]    var body: some View {        NavigationStack {            List(items) { item in                Text(item.name)            }            .navigationTitle("Groceries")        }    }}// Common modifiers, chained left-to-right (order matters):Text("Styled")    .padding()    .background(Color.yellow)    .cornerRadius(8)    .shadow(radius: 2)

@ViewBuilder & Conditional Content

How the result-builder behind `body` assembles branching and optional views.

swift
struct StatusView: View {    let isPremium: Bool    let badge: String?    // @ViewBuilder lets a function return heterogeneous view trees    @ViewBuilder    var body: some View {        if isPremium {            Label("Premium", systemImage: "star.fill")        } else {            Text("Free tier")        }        // if-let inside a ViewBuilder omits the view entirely when nil        if let badge {            Text(badge)                .font(.caption)        }        // switch is also supported directly in a builder context        switch (isPremium, badge) {        case (true, .some):            Text("Premium + badge")        default:            EmptyView()        }    }}

Custom ViewModifier

Packaging a reusable chain of modifiers into a type instead of copy-pasting `.padding().background()...`.

swift
struct CardStyle: ViewModifier {    func body(content: Content) -> some View {        content            .padding()            .background(.regularMaterial, in: RoundedRectangle(cornerRadius: 12))            .shadow(radius: 4)    }}extension View {    // Ergonomic call-site: `.cardStyle()` instead of `.modifier(CardStyle())`    func cardStyle() -> some View {        modifier(CardStyle())    }}struct SummaryCard: View {    var body: some View {        Text("Weekly Total: $412")            .cardStyle()    }}

PreferenceKey: Child-to-Parent Data Flow

The only sanctioned way for a descendant view to report a value (e.g. measured size) up to an ancestor.

swift
struct HeightKey: PreferenceKey {    static var defaultValue: CGFloat = 0    static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) {        value = max(value, nextValue())    }}struct MeasuredRow: View {    var body: some View {        Text("Row content")            .background(                GeometryReader { proxy in                    Color.clear                        .preference(key: HeightKey.self, value: proxy.size.height)                }            )    }}struct ParentView: View {    @State private var rowHeight: CGFloat = 0    var body: some View {        MeasuredRow()            .onPreferenceChange(HeightKey.self) { rowHeight = $0 }    }}

Layout Protocol (iOS 16+)

Writing a fully custom container layout without GeometryReader's implicit-frame pitfalls.

swift
struct RadialLayout: Layout {    func sizeThatFits(proposal: ProposedViewSize, subviews: Subviews, cache: inout ()) -> CGSize {        proposal.replacingUnspecifiedDimensions()    }    func placeSubviews(in bounds: CGRect, proposal: ProposedViewSize, subviews: Subviews, cache: inout ()) {        let radius = min(bounds.width, bounds.height) / 2        let angleStep = subviews.isEmpty ? 0 : .pi * 2 / Double(subviews.count)        for (index, subview) in subviews.enumerated() {            let angle = angleStep * Double(index) - .pi / 2            let point = CGPoint(                x: bounds.midX + radius * cos(angle),                y: bounds.midY + radius * sin(angle)            )            subview.place(at: point, anchor: .center, proposal: .unspecified)        }    }}

View Identity & Lifecycle Gotchas

Subtle rules that determine whether SwiftUI reuses or destroys a view's state.

  • Structural identity- Two views at the same position in the view tree with the same type are treated as the same view across re-renders; @State survives
  • Explicit .id(_:)- Forces SwiftUI to treat a view as brand new when the id changes, resetting all its @State
  • AnyView erasure cost- Wrapping in AnyView hides the underlying type from the diffing algorithm, disabling most identity-based optimizations
  • ForEach id stability- Using array index as id breaks state when items are inserted/removed/reordered; prefer a stable Identifiable id
  • Equatable views- Conforming a view to Equatable and using .equatable() lets SwiftUI skip re-diffing when the value hasn't changed
  • onChange vs onReceive- onChange(of:) fires synchronously on value equality change; onReceive subscribes to a Combine Publisher and can fire off the main run loop turn
  • task(id:) modifier- Cancels and restarts an async task automatically whenever the given id value changes, replacing manual onAppear/onDisappear task juggling
Pro Tip

Modifier order matters — `.padding().background(.yellow)` pads first then colors the padded area, while `.background(.yellow).padding()` colors only the original content and adds transparent padding around it. Always read modifier chains top-to-bottom as the actual render order.

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The SkillVeris glossary is a free reference of roughly 2,000-plus technology terms, each with a clear plain-language definition. It spans AI, programming, web, DevOps, cloud, security and database vocabulary, so whenever a lesson, article or job description uses jargon you do not recognise, the glossary gives you a fast, reliable answer.
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Many blog articles teach technical topics through hobby analogies, a hallmark of the SkillVeris blog, so you will find articles explaining programming through cricket, machine learning through music, or system design through cooking. The analogy is the teaching device; the article still delivers the real technical concept underneath.
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Open the SkillVeris cheat sheets, which are built exactly for that moment: compact, scannable references for syntax, commands and common patterns across languages and tools. Keep the relevant sheet in a browser tab while you work in Code Lab or your own editor, and dip into the glossary for terminology.
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What makes SkillVeris programming references trustworthy?
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