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JavaScript Prototypes & Inheritance Cheat Sheet

JavaScript Prototypes & Inheritance Cheat Sheet

Covers the prototype chain, constructor functions, ES6 class syntax, and Object.create for building inheritance in JavaScript.

1 PageAdvancedApr 2, 2026

The Prototype Chain

Property lookups walk up the chain until found.

javascript
const animal = {  eats: true,  walk() { return "walking"; },};const rabbit = Object.create(animal);   // rabbit's prototype is animalrabbit.jumps = true;rabbit.eats;    // true -- found on animal via the prototype chainrabbit.walk();  // "walking" -- inherited methodObject.getPrototypeOf(rabbit) === animal;   // true// Every object chain ends at Object.prototype, then nullObject.getPrototypeOf(Object.prototype);   // null

Constructor Functions

The pre-ES6 way to build objects with shared methods.

javascript
function Animal(name) {  this.name = name;}// Methods go on the prototype so all instances share one copyAnimal.prototype.speak = function () {  return `${this.name} makes a sound`;};const dog = new Animal("Rex");dog.speak();                          // "Rex makes a sound"dog instanceof Animal;                // truedog.__proto__ === Animal.prototype;   // true (legacy accessor)

ES6 Classes (Syntactic Sugar)

Classes still use prototypes under the hood.

javascript
class Animal {  constructor(name) {    this.name = name;  }  speak() {    return `${this.name} makes a sound`;  }}class Dog extends Animal {  constructor(name, breed) {    super(name);            // Calls Animal's constructor    this.breed = breed;  }  speak() {    return `${super.speak()} (woof!)`;   // Extend, not just override  }}const rex = new Dog("Rex", "Lab");rex.speak();               // "Rex makes a sound (woof!)"rex instanceof Animal;     // true -- classes still use prototypes under the hood

Object.create & Prototypal Patterns

Build objects with an explicit prototype.

javascript
const proto = {  greet() { return `Hi, I'm ${this.name}`; },};const person = Object.create(proto, {  name: { value: "Alice", enumerable: true },});person.greet();   // "Hi, I'm Alice"// Check own vs inherited propertiesperson.hasOwnProperty("name");   // trueperson.hasOwnProperty("greet");  // false (inherited)Object.create(null);   // Object with no prototype at all -- no inherited methods

Key Concepts

Core vocabulary for prototype-based inheritance.

  • [[Prototype]]- Internal slot every object has, accessed via Object.getPrototypeOf() or __proto__
  • prototype- Property on functions/classes; becomes the [[Prototype]] of instances created with new
  • instanceof- Checks whether a constructor's prototype appears anywhere in an object's chain
  • class- Syntactic sugar over prototype-based inheritance, not a separate object model
  • extends / super- Sets up the prototype chain between classes and calls the parent constructor/method
  • Object.setPrototypeOf()- Changes an existing object's prototype (slow -- prefer Object.create at creation time)

Mixins for Multiple Behavior Composition

JS has single inheritance via `extends`; mixins compose behavior across unrelated hierarchies.

javascript
const Serializable = (Base) => class extends Base {  toJSON() {    return { ...this };  }};const Comparable = (Base) => class extends Base {  equals(other) {    return JSON.stringify(this) === JSON.stringify(other);  }};class Point {  constructor(x, y) { this.x = x; this.y = y; }}class ComparablePoint extends Comparable(Serializable(Point)) {}const p = new ComparablePoint(1, 2);p.toJSON();                                   // { x: 1, y: 2 }p.equals(new ComparablePoint(1, 2));          // true -- mixins stack via the prototype chain

Property Descriptors & Accessors

Fine-grained control over enumerability, writability, and getter/setter behavior.

javascript
const obj = {};Object.defineProperty(obj, "id", {  value: 42,  writable: false,      // Assignment silently fails (throws in strict mode)  enumerable: false,    // Hidden from for...in and Object.keys  configurable: false,  // Cannot be redefined or deleted});Object.defineProperty(obj, "label", {  get() { return `#${this.id}`; },  set(v) { console.warn("label is derived, ignoring:", v); },  enumerable: true,});obj.label;              // "#42"Object.getOwnPropertyDescriptor(obj, "id");// { value: 42, writable: false, enumerable: false, configurable: false }// Class syntax equivalent for getters/setters on the prototype:class Circle {  #radius;  constructor(r) { this.#radius = r; }  get area() { return Math.PI * this.#radius ** 2; }   // Defined on Circle.prototype, not per-instance}

Private Fields & Static Members

True encapsulation (not just convention) plus class-level shared state.

javascript
class Counter {  #count = 0;                 // Truly private -- not on the prototype, not accessible externally  static #instances = 0;      // Private static, shared across the whole class  constructor() {    Counter.#instances += 1;  }  increment() {    this.#count += 1;    return this.#count;  }  static get instanceCount() {    return Counter.#instances;  }  #logInternal() {             // Private method    console.log(this.#count);  }}const c = new Counter();c.increment();// c.#count;   // SyntaxError -- private fields are inaccessible outside the class bodyCounter.instanceCount;   // 1

Reflect & Proxy for Prototype-Level Interception

Intercept fundamental operations (get, set, has) instead of overriding methods one by one.

javascript
function createValidated(target, schema) {  return new Proxy(target, {    set(obj, prop, value, receiver) {      if (schema[prop] && typeof value !== schema[prop]) {        throw new TypeError(`${String(prop)} must be a ${schema[prop]}`);      }      return Reflect.set(obj, prop, value, receiver);   // Delegates to default behavior    },    get(obj, prop, receiver) {      console.log(`accessed ${String(prop)}`);      return Reflect.get(obj, prop, receiver);    },  });}const user = createValidated({}, { age: "number" });user.age = 30;        // OK// user.age = "old";  // throws TypeError// Reflect mirrors Proxy traps 1:1, making Reflect.* the correct default forwarding callReflect.has(user, "age");         // true, same as `"age" in user`Reflect.ownKeys(user);            // Own property keys, including symbols

Advanced Vocabulary

Terms that come up once you move past everyday class usage.

  • Object.freeze vs Object.seal- freeze prevents adding, removing, and modifying properties; seal prevents adding/removing but still allows modifying existing writable properties
  • Species pattern (Symbol.species)- Lets built-in subclasses (e.g. of Array) control which constructor is used by methods like .map() that return a new instance
  • new.target- Inside a constructor, refers to the constructor actually invoked with `new`, letting a base class detect and branch on subclassing
  • Symbol.hasInstance- Customizes what `instanceof` checks for a class, overriding the default prototype-chain walk
  • Non-standard __proto__ vs Object.getPrototypeOf- __proto__ is a legacy accessor kept for web compatibility; getPrototypeOf/setPrototypeOf are the spec-sanctioned API and work on objects without it
  • Class fields evaluation order- Public/private instance fields are initialized top-to-bottom at the start of the constructor, after super() returns in a derived class
Pro Tip

Defining methods inside a constructor function (this.speak = function(){}) creates a new function per instance; put shared behavior on the prototype (or use class methods, which do this automatically) to save memory.

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