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C++ Coroutines Cheat Sheet

C++ Coroutines Cheat Sheet

co_await/co_yield/co_return keywords, promise_type machinery, and how to build a minimal generator or task type in C++20.

3 PagesAdvancedFeb 22, 2026

The Three Coroutine Keywords

Using any one of these in a function body makes it a coroutine.

  • co_await expr- suspend until the awaited operation completes
  • co_yield value- suspend and produce a value to the caller (generators)
  • co_return value- complete the coroutine, optionally with a value
  • promise_type- nested type on the return object that controls coroutine behavior
  • coroutine_handle<Promise>- a handle used to resume/destroy a suspended coroutine

A Minimal Generator Type

Bare-metal generator using co_yield (C++20; std::generator exists in C++23's <generator>).

cpp
#include <coroutine>#include <optional>template <typename T>struct Generator {    struct promise_type {        T current_value;        Generator get_return_object() {            return Generator{ std::coroutine_handle<promise_type>::from_promise(*this) };        }        std::suspend_always initial_suspend() { return {}; }        std::suspend_always final_suspend() noexcept { return {}; }        std::suspend_always yield_value(T value) {            current_value = value;            return {};        }        void return_void() {}        void unhandled_exception() { std::terminate(); }    };    std::coroutine_handle<promise_type> handle;    explicit Generator(std::coroutine_handle<promise_type> h) : handle(h) {}    ~Generator() { if (handle) handle.destroy(); }    bool next() { handle.resume(); return !handle.done(); }    T value() { return handle.promise().current_value; }};Generator<int> counter(int start) {    for (int i = start;; ++i) co_yield i;}

std::generator (C++23)

The standard library now ships a ready-made generator type in <generator>.

cpp
#include <generator>std::generator<int> range(int start, int end) {    for (int i = start; i < end; ++i) {        co_yield i;    }}int sum = 0;for (int x : range(1, 11)) {    sum += x;   // sums 1..10, coroutine suspends/resumes each iteration}

A Minimal Awaitable Task

The essential shape of a co_await-able async task type.

cpp
template <typename T>struct Task {    struct promise_type {        T result;        Task get_return_object() { return Task{ std::coroutine_handle<promise_type>::from_promise(*this) }; }        std::suspend_never initial_suspend() { return {}; }        std::suspend_always final_suspend() noexcept { return {}; }        void return_value(T v) { result = v; }        void unhandled_exception() { std::terminate(); }    };    std::coroutine_handle<promise_type> handle;    // Making Task itself awaitable    bool await_ready() { return handle.done(); }    void await_suspend(std::coroutine_handle<> caller) { /* schedule resumption */ }    T await_resume() { return handle.promise().result; }};Task<int> compute() {    co_return 42;}

The Awaiter Concept in Full

The three customization points a type must implement to be co_await-able.

cpp
struct LoggingAwaiter {    bool await_ready() const noexcept {        // true  => skip suspension entirely (value already available)        // false => suspend and call await_suspend        return false;    }    void await_suspend(std::coroutine_handle<> caller) const {        // Called immediately after suspension. Three legal return types:        //  - void: always suspend, resumption is someone else's job        //  - bool: true = stay suspended, false = resume caller immediately        //  - coroutine_handle<>: symmetric transfer (see below)        std::cout << "suspending " << caller.address() << "\n";    }    int await_resume() const noexcept {        // Called on resumption; its return value is the result of `co_await expr`        return 42;    }};// Usage inside any coroutine body:Task<void> demo() {    int v = co_await LoggingAwaiter{};}

Symmetric Transfer to Avoid Stack Growth

Returning a coroutine_handle<> from await_suspend resumes it via a tail call instead of recursive resume(), keeping stack usage O(1) for chained coroutines.

cpp
struct FinalAwaiter {    bool await_ready() noexcept { return false; }    // Resume the continuation directly instead of calling handle.resume()    // recursively from inside the current frame -- the compiler compiles    // this into a tail call, so a long chain of co_await'd tasks never    // blows the stack.    std::coroutine_handle<> await_suspend(std::coroutine_handle<promise_type> h) noexcept {        auto continuation = h.promise().continuation;        return continuation ? continuation : std::noop_coroutine();    }    void await_resume() noexcept {}};// promise_type::final_suspend returns FinalAwaiter{} instead of// std::suspend_always{} to chain straight into the awaiting coroutine.

Propagating Exceptions Out of a Coroutine

unhandled_exception() only captures the exception; you must rethrow it somewhere the caller will observe, typically in await_resume().

cpp
struct promise_type {    std::exception_ptr error;    T result;    void unhandled_exception() { error = std::current_exception(); }    void return_value(T v) { result = std::move(v); }    // Awaiting this Task rethrows on the caller's stack, not the callee's    struct Awaiter {        std::coroutine_handle<promise_type> h;        bool await_ready() { return false; }        std::coroutine_handle<> await_suspend(std::coroutine_handle<> caller) {            h.promise().continuation = caller;            return h;        }        T await_resume() {            if (h.promise().error) std::rethrow_exception(h.promise().error);            return std::move(h.promise().result);        }    };};

Custom Coroutine Frame Allocation

The compiler-generated heap allocation for a coroutine frame can be overridden per promise_type, and failure handled without exceptions.

cpp
struct promise_type {    // Overrides operator new used for THIS coroutine's frame only    static void* operator new(std::size_t size) {        void* p = my_pool_alloc(size);        if (!p) throw std::bad_alloc{};        return p;    }    static void operator delete(void* p, std::size_t size) {        my_pool_free(p, size);    }    // Opt in to noexcept coroutine creation: called instead of throwing    // bad_alloc if operator new returns nullptr (requires a nothrow new).    static Task get_return_object_on_allocation_failure() {        return Task::allocation_failed();    }};// Note: many real compilers elide the heap allocation entirely (HALO --// Heap Allocation eLision Optimization) when they can prove the coroutine's// lifetime is provably nested within the caller's -- but you cannot rely on it.

Coroutine Frame & Machinery Terms

Vocabulary needed to read compiler diagnostics and cppcoro/folly::coro source.

  • coroutine frame- compiler-generated heap object holding locals, params, and suspend-point state
  • HALO- Heap Allocation eLision Optimization: frame lives on caller's stack when provably safe
  • std::noop_coroutine()- a handle representing 'nothing to resume', used as a symmetric-transfer terminator
  • suspend point- any co_await/co_yield; state needed to resume is saved into the frame
  • initial_suspend / final_suspend- promise hooks controlling eager-vs-lazy start and post-completion behavior
  • coroutine_handle<>::done()- true once the coroutine has run past final_suspend
  • symmetric transfer- await_suspend returning a handle instead of resuming imperatively, avoiding stack growth
Pro Tip

Writing coroutine machinery (promise_type, awaiters) by hand is a deep rabbit hole — for real async code prefer a battle-tested library (cppcoro, folly::coro, or Boost.Cobalt) and reserve hand-rolled promise types for learning or truly bespoke generator/task needs.

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