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C++ Pointers & Memory Management Cheat Sheet

C++ Pointers & Memory Management Cheat Sheet

Covers C++ pointer syntax, dynamic memory allocation with new and delete, pointer arithmetic, and common memory management pitfalls.

2 PagesIntermediateMar 25, 2026

Pointer Basics

Declaring, dereferencing, and using pointers.

cpp
int x = 42;int* p = &x;          // p holds the address of xstd::cout << *p;       // dereference: prints 42*p = 100;               // modifies x through the pointerint* nullPtr = nullptr;   // preferred over NULL/0 in modern C++if (nullPtr == nullptr) { /* safe check before dereferencing */ }int arr[3] = {1, 2, 3};int* arrPtr = arr;    // array decays to pointer to first element

Dynamic Memory (new/delete)

Manual heap allocation and deallocation.

cpp
int* p = new int(5);      // allocate single int on the heapdelete p;                  // free itp = nullptr;                // avoid dangling pointerint* arr = new int[10];   // allocate arraydelete[] arr;               // must use delete[] for arrays, not delete// Mismatched new/delete[] is undefined behavior// Every new must be paired with exactly one delete

Pointer Arithmetic & References

Navigate arrays with pointer math, and compare with references.

cpp
int arr[5] = {10, 20, 30, 40, 50};int* p = arr;std::cout << *(p + 2);     // 30, same as arr[2]p++;                         // advances by sizeof(int) bytesint a = 5;int& ref = a;   // reference: alias, must be initialized, can't be null or reboundref = 10;       // modifies a directlyvoid increment(int* p) { (*p)++; }   // pass by pointervoid increment(int& r) { r++; }      // pass by reference (preferred in C++)

Common Pitfalls

Memory bugs that pointers make easy to introduce.

  • Dangling Pointer- Pointer that still references memory that has been freed or gone out of scope.
  • Memory Leak- Heap memory allocated with new but never delete'd, unreachable and unrecoverable.
  • Double Free- Calling delete twice on the same pointer; undefined behavior, often corrupts the heap.
  • Wild Pointer- An uninitialized pointer holding a garbage address.
  • Buffer Overflow- Writing past the bounds of allocated memory via pointer arithmetic.
  • const correctness- const int* p (pointer to const data) vs int* const p (const pointer to mutable data).

unique_ptr, shared_ptr & weak_ptr in Depth

Ownership semantics, custom deleters, and breaking reference cycles.

cpp
#include <memory>// unique_ptr: exclusive ownership, move-only, zero overhead vs raw pointerstd::unique_ptr<int> up = std::make_unique<int>(42);std::unique_ptr<int> up2 = std::move(up);   // up is now nullptr// up2.reset();  // explicitly free early// Custom deleter, e.g. for a C API resourceauto fileDeleter = [](FILE* f) { if (f) fclose(f); };std::unique_ptr<FILE, decltype(fileDeleter)> file(fopen("x.txt", "r"), fileDeleter);// shared_ptr: reference-counted shared ownership, atomic refcountstd::shared_ptr<int> sp1 = std::make_shared<int>(10);  // one allocation for obj+control blockstd::shared_ptr<int> sp2 = sp1;                          // refcount now 2std::cout << sp1.use_count();                             // 2// weak_ptr: non-owning observer, breaks shared_ptr reference cyclesstruct Node { std::shared_ptr<Node> next; std::weak_ptr<Node> prev; };  // prev avoids a cyclestd::weak_ptr<int> wp = sp1;if (auto locked = wp.lock()) { /* use *locked safely; empty if expired */ }

RAII & Exception Safety

Tie resource lifetime to object scope so cleanup happens automatically, even on exceptions.

cpp
class FileHandle {    FILE* f;public:    explicit FileHandle(const char* path) : f(fopen(path, "r")) {        if (!f) throw std::runtime_error("open failed");    }    ~FileHandle() { if (f) fclose(f); }         // always runs, even during stack unwinding    FileHandle(const FileHandle&) = delete;      // non-copyable: single owner    FileHandle& operator=(const FileHandle&) = delete;    FileHandle(FileHandle&& other) noexcept : f(other.f) { other.f = nullptr; }  // movable};void process() {    FileHandle fh("data.txt");    // resource acquired    mayThrow();                    // if this throws, ~FileHandle still runs}   // resource released deterministically here, no try/catch/finally needed// Rule of Five: if you write a destructor, also define/delete copy ctor,// copy assign, move ctor, and move assign - the compiler won't do it safely for you

Placement new & Alignment

Construct an object in pre-allocated storage without a separate heap allocation.

cpp
#include <new>alignas(alignof(std::string)) unsigned char buf[sizeof(std::string)];// Placement new: construct a std::string IN buf, no allocation happens herestd::string* s = new (buf) std::string("hello");s->~std::string();     // must call the destructor explicitly - no delete!// Common use: custom allocators / object pools that manage raw storagevoid* raw = ::operator new(sizeof(int) * 4);     // allocate memory only, no ctor callint* arr = static_cast<int*>(raw);new (&arr[0]) int(7);                              // construct element 0::operator delete(raw);                            // must match ::operator new// std::align finds a suitably aligned sub-buffer within a larger onevoid* p = buf; std::size_t space = sizeof(buf);void* aligned = std::align(alignof(std::string), sizeof(std::string), p, space);

Ownership Transfer & Memory Order Basics

Passing unique_ptr across function boundaries and a taste of the C++ memory model.

cpp
// Transfer ownership INTO a function: take unique_ptr by valuevoid takeOwnership(std::unique_ptr<int> p) { /* p destroyed at end of scope */ }takeOwnership(std::move(up2));   // caller gives up ownership// Transfer ownership OUT of a function: return by value (guaranteed move/NRVO)std::unique_ptr<int> makeInt() { return std::make_unique<int>(5); }// Observe without owning: raw pointer or reference parametervoid observe(const int* p) { if (p) std::cout << *p; }observe(up2 ? up2.get() : nullptr);   // .get() exposes the raw pointer, no ownership change// std::atomic for lock-free shared state across threads#include <atomic>std::atomic<int> counter{0};counter.fetch_add(1, std::memory_order_relaxed);  // no ordering guarantee beyond atomicityint snapshot = counter.load(std::memory_order_acquire);

Advanced Memory Management Concepts

Terminology that shows up once you move past raw new/delete.

  • Control Block- The heap-allocated bookkeeping struct behind shared_ptr holding the strong count, weak count, and deleter; make_shared allocates it together with the object in one block.
  • Slicing- Copying a derived object into a base-by-value variable strips the derived part; store polymorphic objects via pointer/reference or smart pointer to avoid it.
  • Rule of Zero- Prefer classes that own no raw resources directly (use members like unique_ptr/vector) so the compiler-generated special member functions are already correct.
  • Small Buffer Optimization (SBO)- std::string/std::function store small payloads inline instead of heap-allocating, avoiding allocation overhead for common small cases.
  • Dangling weak_ptr- lock() on a weak_ptr whose object was destroyed returns an empty shared_ptr rather than crashing - always check before use.
  • Custom Allocator- A type satisfying the Allocator concept passed to containers (e.g. std::vector<T, MyAlloc<T>>) to control where/how memory is obtained, e.g. arena or pool allocation.
Pro Tip

Prefer std::unique_ptr/std::shared_ptr and RAII over raw new/delete in modern C++ - raw pointers should mostly be non-owning observers, with ownership expressed through smart pointers or containers.

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