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C++ OOP Cheat Sheet

C++ OOP Cheat Sheet

Covers C++ classes, constructors, inheritance, virtual functions and polymorphism, operator overloading, and the four core OOP pillars.

3 PagesIntermediateMar 22, 2026

Class Basics

Defining a class with constructors, destructor, and access specifiers.

cpp
class Rectangle {private:    double width, height;public:    Rectangle(double w, double h) : width(w), height(h) {}  // constructor, init list    ~Rectangle() {}                                          // destructor    double area() const { return width * height; }           // const member function    void setWidth(double w) { width = w; }};Rectangle r(3.0, 4.0);std::cout << r.area();   // 12

Inheritance

Derive a class from a base class and reuse/extend its behavior.

cpp
class Shape {public:    Shape(std::string name) : name(name) {}    virtual double area() const = 0;    // pure virtual -> Shape is abstract    virtual ~Shape() = default;         // virtual destructor for safe polymorphic deleteprotected:    std::string name;};class Circle : public Shape {public:    Circle(double r) : Shape("Circle"), radius(r) {}    double area() const override { return 3.14159 * radius * radius; }private:    double radius;};

Polymorphism

Call derived-class behavior through a base-class pointer or reference.

cpp
std::vector<std::unique_ptr<Shape>> shapes;shapes.push_back(std::make_unique<Circle>(2.0));for (const auto& s : shapes) {    std::cout << s->area() << "\n";   // dynamic dispatch via virtual function}// Without 'virtual', this would statically bind to Shape::area() (if it existed)// override catches typos: compiler errors if the base has no matching virtual

Operator Overloading

Give custom types natural syntax for built-in operators.

cpp
class Vector2D {public:    double x, y;    Vector2D(double x, double y) : x(x), y(y) {}    Vector2D operator+(const Vector2D& other) const {        return Vector2D(x + other.x, y + other.y);    }    bool operator==(const Vector2D& other) const {        return x == other.x && y == other.y;    }    friend std::ostream& operator<<(std::ostream& os, const Vector2D& v) {        return os << "(" << v.x << ", " << v.y << ")";    }};

The Four Pillars

Core OOP principles as expressed in C++.

  • Encapsulation- Bundling data and methods together, restricting access via private/protected members.
  • Abstraction- Exposing only essential behavior through an interface, e.g. a pure abstract base class.
  • Inheritance- A derived class reuses and extends a base class's members via public/protected/private inheritance.
  • Polymorphism- Same interface, different behavior; achieved at runtime via virtual functions or at compile time via templates/overloading.
  • Composition- Building complex types by containing instances of other classes; often preferred over inheritance for flexibility ("favor composition over inheritance").
  • Access Specifiers- public, protected, and private control the visibility of members to derived classes and outside code.

How Virtual Dispatch Works (vtable)

Understand the mechanism behind dynamic dispatch and its cost.

cpp
class Base {public:    virtual void speak() const { std::cout << "Base\n"; }    virtual ~Base() = default;};class Derived : public Base {public:    void speak() const override { std::cout << "Derived\n"; }};// Each polymorphic object carries a hidden vptr to its class's vtable// (a static array of function pointers). Calling a virtual function is// one extra pointer indirection through the vptr - roughly constant// overhead, but it defeats inlining and can hurt cache locality in// tight loops over many small polymorphic objects.Base* b = new Derived();b->speak();          // vptr lookup -> Derived::speak, prints "Derived"// final prevents further overriding and lets the compiler devirtualizeclass Sealed final : public Derived {    void speak() const final { std::cout << "Sealed\n"; }};

CRTP: Static Polymorphism

Achieve compile-time polymorphism without virtual function overhead.

cpp
// Curiously Recurring Template Pattern: base is templated on its own derived typetemplate <typename Derived>class Shape {public:    double area() const {        return static_cast<const Derived*>(this)->areaImpl();  // no vtable lookup    }};class Square : public Shape<Square> {public:    explicit Square(double s) : side(s) {}    double areaImpl() const { return side * side; }private:    double side;};template <typename T>double totalArea(const Shape<T>& s) { return s.area(); }  // resolved at compile time// Trade-off: no runtime polymorphism (can't store mixed shapes in one// container without type erasure), but zero indirection and inlinable

Multiple & Virtual Inheritance

Combine multiple base classes and resolve the diamond problem.

cpp
class Animal { public: virtual void breathe() { std::cout << "breathing\n"; } };// Diamond problem: without 'virtual', Dog would get TWO Animal subobjectsclass Swimmer : public virtual Animal {};class Runner  : public virtual Animal {};class Dog : public Swimmer, public Runner {};   // exactly one shared Animal baseDog d;d.breathe();   // unambiguous thanks to virtual inheritance// Mixin-style multiple inheritance for orthogonal capabilities (no diamond)class Printable { public: virtual void print() const = 0; virtual ~Printable() = default; };class Comparable { public: virtual bool equals(const void* o) const = 0; };class Token : public Printable, public Comparable {    void print() const override { std::cout << "token\n"; }    bool equals(const void* o) const override { return this == o; }};

Defaulted/Deleted Special Members & Rule of Five

Control exactly which special member functions the compiler generates.

cpp
class Resource {public:    Resource() = default;    Resource(const Resource&) = delete;             // non-copyable    Resource& operator=(const Resource&) = delete;    Resource(Resource&&) noexcept = default;          // movable    Resource& operator=(Resource&&) noexcept = default;    ~Resource() = default;};// Declaring ANY constructor suppresses the implicit default constructor;// declaring a destructor or copy ctor no longer auto-generates move members -// = default restores compiler-generated behavior explicitly and documents intentclass Base {public:    Base() = default;    Base(const Base&) = default;    virtual ~Base() = default;          // virtual, but still compiler-generated body    Base& operator=(const Base&) = delete;   // e.g. identity shouldn't be reassignable};

Advanced OOP Vocabulary

Terms that come up in interviews and real codebases beyond the four pillars.

  • Object Slicing- Assigning a Derived object to a Base-by-value variable copies only the Base portion, silently dropping derived state and vtable.
  • Covariant Return Types- An override may return a more-derived pointer/reference type than the base's virtual function, e.g. Derived* Clone() override where Base declares Base* Clone().
  • Non-Virtual Interface (NVI) Idiom- Public non-virtual methods call private/protected virtual methods, letting the base class enforce pre/post-conditions around customizable behavior.
  • Mixins- Small classes (often template-based) inherited purely to inject reusable behavior, not to model an is-a relationship.
  • Type Erasure- Techniques (e.g. std::function, std::any, or a hand-rolled concept/model pair) that provide runtime polymorphism without a common base class.
  • Diamond Problem- Ambiguity from multiple inheritance paths reaching a common base; resolved with virtual inheritance so only one base subobject exists.
  • Empty Base Optimization (EBO)- The compiler can give an empty base class zero size within a derived object, useful for policy-based design without storage overhead.
Pro Tip

Always give a base class a virtual (or protected non-virtual) destructor if it's meant to be used polymorphically - deleting a derived object through a base pointer without one is undefined behavior and skips the derived destructor.

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