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C++ Concurrency (std::thread) Cheat Sheet

C++ Concurrency (std::thread) Cheat Sheet

Covers creating and managing std::thread objects, passing arguments safely, join versus detach semantics, and thread lifecycle pitfalls.

2 PagesIntermediateMar 30, 2026

Creating Threads

Spawn a thread from a function, lambda, or callable object.

cpp
#include <thread>void task(int id) {    std::cout << "Thread " << id << " running\n";}std::thread t1(task, 1);                        // function + argsstd::thread t2([] { std::cout << "lambda\n"; }); // lambdastruct Functor {    void operator()() { std::cout << "functor\n"; }};std::thread t3(Functor{});t1.join();t2.join();t3.join();

Passing Arguments

Arguments are copied into the thread by default; use std::ref for references.

cpp
void modify(int& value) { value *= 2; }int x = 10;// std::thread t(modify, x);         // ERROR: would copy x, function expects int&std::thread t(modify, std::ref(x));  // pass by reference explicitlyt.join();std::cout << x;   // 20// Move-only arguments must be moved instd::unique_ptr<int> p = std::make_unique<int>(5);std::thread t2([](std::unique_ptr<int> up) { std::cout << *up; }, std::move(p));t2.join();

join() vs detach()

Decide how a thread's lifetime relates to the spawning thread.

cpp
std::thread worker(longRunningTask);worker.join();     // blocks the current thread until worker finishes// ORworker.detach();   // worker runs independently; caller no longer manages it                    // detached threads must not access destroyed local state// Both throw std::system_error if called on a thread that's not joinableif (worker.joinable()) {    worker.join();}// RAII wrapper to guarantee join on scope exit (avoids std::terminate)struct ThreadGuard {    std::thread& t;    ~ThreadGuard() { if (t.joinable()) t.join(); }};

Thread IDs & Hardware Concurrency

Identify threads and query available parallelism.

cpp
std::cout << std::this_thread::get_id();unsigned n = std::thread::hardware_concurrency();  // approx # of hw threads, 0 if unknownstd::this_thread::sleep_for(std::chrono::milliseconds(100));thread_local int callCount = 0;   // separate instance per thread

Key Facts

Behaviors that trip up new std::thread users.

  • Non-copyable- std::thread objects can be moved but not copied; ownership of the OS thread transfers on move.
  • Uncaught destructor- If a joinable std::thread is destroyed without join() or detach() being called, std::terminate() is invoked.
  • Arguments are copied by default- Even if the target function takes a reference, arguments are copied unless wrapped in std::ref/std::cref.
  • Exceptions don't cross threads automatically- An uncaught exception in a thread function calls std::terminate(); propagate results via std::promise/std::future instead.
  • std::jthread (C++20)- Auto-joins on destruction and supports cooperative cancellation via std::stop_token.

std::mutex, lock_guard & unique_lock

Protect shared state from data races using RAII lock wrappers.

cpp
#include <mutex>std::mutex m;int shared_counter = 0;void increment() {    std::lock_guard<std::mutex> lock(m);  // locks on construction, unlocks on scope exit    ++shared_counter;}                                          // lock released here even if an exception is thrownvoid conditional_lock() {    std::unique_lock<std::mutex> lock(m, std::defer_lock);  // don't lock yet    // ... do work that doesn't need the mutex ...    lock.lock();          // lock explicitly when needed    ++shared_counter;    lock.unlock();         // can unlock early, unlike lock_guard    // lock re-acquired automatically at scope exit if still owned}// recursive_mutex allows the same thread to lock multiple timesstd::recursive_mutex rm;

condition_variable Producer/Consumer

Coordinate threads waiting on a shared predicate without busy-polling.

cpp
#include <condition_variable>#include <queue>std::mutex mtx;std::condition_variable cv;std::queue<int> q;bool done = false;void producer() {    for (int i = 0; i < 5; ++i) {        { std::lock_guard<std::mutex> lock(mtx); q.push(i); }        cv.notify_one();       // wake one waiting consumer    }    { std::lock_guard<std::mutex> lock(mtx); done = true; }    cv.notify_all();}void consumer() {    std::unique_lock<std::mutex> lock(mtx);    cv.wait(lock, [] { return !q.empty() || done; });  // predicate guards spurious wakeups    while (!q.empty()) {        std::cout << q.front() << "\n";        q.pop();    }}

std::atomic for Lock-Free Counters

Perform simple shared updates without an explicit mutex.

cpp
#include <atomic>std::atomic<int> counter{0};void worker() {    for (int i = 0; i < 1000; ++i) {        counter.fetch_add(1, std::memory_order_relaxed);  // no ordering guarantees needed    }}// compare-and-swap for lock-free algorithmsstd::atomic<bool> flag{false};bool expected = false;if (flag.compare_exchange_strong(expected, true)) {    // this thread won the race, flag was false and is now true}// atomic pointer publish with acquire/release orderingstd::atomic<int*> ptr{nullptr};void publish(int* p) { ptr.store(p, std::memory_order_release); }int* consume()        { return ptr.load(std::memory_order_acquire); }

std::async, std::future & std::promise

Run tasks that return values and propagate exceptions across threads.

cpp
#include <future>int compute(int x) { return x * x; }std::future<int> f = std::async(std::launch::async, compute, 6);// ... do other work ...int result = f.get();   // blocks until ready; throws if compute() threw// promise/future for manual signaling between threadsstd::promise<int> prom;std::future<int> fut = prom.get_future();std::thread producer([&prom] {    try {        prom.set_value(42);    } catch (...) {        prom.set_exception(std::current_exception());    }});std::cout << fut.get();producer.join();

Deadlock Avoidance Techniques

Strategies for preventing threads from waiting on each other forever.

  • std::lock / std::scoped_lock- Locks multiple mutexes atomically using a deadlock-avoidance algorithm, preventing the classic 'lock A then B vs lock B then A' cycle.
  • Consistent lock ordering- Always acquire mutexes in the same global order across all threads to eliminate circular wait conditions.
  • Lock hierarchies- Assign each mutex a hierarchy level and forbid acquiring a lower-level lock while holding a higher one.
  • Minimize critical sections- Hold locks for the shortest time possible; never do I/O or call unknown code while holding a mutex.
  • std::try_lock- Attempts to lock without blocking; back off and retry rather than waiting indefinitely when contention is high.
  • Avoid nested locks- Prefer redesigning shared state so a single mutex protects it, rather than requiring multiple locks held simultaneously.
Pro Tip

Prefer std::jthread (C++20) over std::thread when available - it automatically joins in its destructor, eliminating the classic bug where an exception or early return skips a manual join() and crashes the program via std::terminate.

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